Design Sprint and Rapid Prototyping: Test Ideas with Users in Days – Paris, 30 Aug – 3 Sep 2027
DestinationParis
Dates30 August – 3 September 2027
Reference1087_5154
This session
30 Aug – 3 Sep 2027
This Design Sprint and Rapid Prototyping: Test Ideas with Users in Days session in Paris runs from Monday 30 August to Friday 3 September 2027 (week 35, Q3 2027). It is the 2nd of 2 dates in Paris in 2027, at a fee of 23,500 SAR, the same for each of them. Registration is open for this date. It is held in person at Right Bank business hotel.
Teams often spend months building a product, service or process before anyone checks whether users want it. Meetings circle, opinions win over evidence and the first real feedback arrives after the budget is spent. A design sprint compresses that learning into a few days. This Core Concept course trains cross-functional team members to plan, facilitate and run design sprints, build realistic prototypes quickly and test them with users. Working in a hands-on lab, participants produce a Sprint Pack containing a tested prototype, user test findings and a recommended next step.
Course Objectives
Scope a sprint challenge, long-term goal and sprint questions with a decision-maker
Facilitate each sprint stage, from mapping and sketching to decision and storyboard
Build prototypes at the right fidelity using paper, slide and digital prototyping tools
Plan and run user tests, then synthesise the findings into clear patterns
Adapt the sprint format for remote teams, services and non-digital problems
Assemble a Sprint Pack that supports a build, pivot or stop decision
Target Audience
Product and service team members who develop new offerings
Designers and user experience practitioners responsible for prototypes and testing
Business analysts and process specialists who shape solution requirements
Innovation and improvement facilitators who run workshops for cross-functional teams
Digital project team members moving concepts into delivery
Course Outline
Day 1: Design Sprint Foundations and Challenge Setting
Design Sprint Origins, Use Cases and When Not to Sprint
Sprint Team Roles: Decider, Facilitator and Experts
Sprint Brief and Challenge Scoping Canvas
Long-Term Goal and Sprint Questions Formulation
Challenge Map and Target Moment Selection
Day 2: Sprint Frameworks and Usability Standards
GV One-Week Design Sprint Structure
Design Sprint 2.0 Four-Day Format
Lightning Decision Jam for Problem Alignment
ISO 9241-11 Usability Concepts: Effectiveness, Efficiency and Satisfaction
Ask the Experts Interviews and How Might We Note Clustering
Day 3: Sketching, Deciding and Prototyping
Lightning Demos and the Four-Step Sketch with Crazy 8s
Art Museum, Heat Map Vote and Supervote Decision
Storyboard Construction for the Prototype Flow
Clickable Prototype Build in Figma
Paper, Slide and Wizard of Oz Prototyping for Services
Day 4: User Testing, Synthesis and Sprint Variants
Five-User Test Planning and Interview Script
Test Observation Grid and Pattern Synthesis
System Usability Scale (SUS) Scoring and Interpretation
Remote Sprint Facilitation on Miro and Video Platforms
Sprint Failure Modes: Absent Deciders, Scope Creep and Over-Fidelity
Day 5: Lab Sprint and the Sprint Pack
Compressed Sprint Run on a Participant Challenge
Prototype Refinement Against Test Findings
Live User Test Session with Structured Observation
Build, Pivot or Stop Recommendation from the Test Evidence
Sprint Pack Presentation and Peer Review
Skills You Will Gain
Workshop Facilitation
Challenge Scoping
Rapid Prototyping
Usability Testing
Test Synthesis
Visual Storyboarding
Remote Collaboration
Evidence-Based Decision Framing
Why Attend This Course
Leave with a Sprint Pack containing a prototype tested with real users during the course
Replace long debates with a structured process that reaches decisions in days
Build prototypes realistic enough to test without writing code or committing budget
Learn sprint practice alongside team members from other sectors and countries
Conclusion
A design sprint gives a team evidence before it commits time and money to building the wrong thing. This course moves from sprint scoping and roles, through the principal sprint formats and usability concepts, to sketching, prototyping and user testing, and then to the failure modes and remote variants that trip up new sprint teams. The final day runs a compressed sprint on a real challenge and produces a Sprint Pack that participants can use to argue for a clear next step.
Design Sprint and Rapid Prototyping: Test Ideas with Users in Days runs in Paris over 5 days, with 2 upcoming dates in Paris. The course fee is 23,500 SAR.
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