UX Design and UI Design for Digital Products: User Research to Usability Testing – London, 7–11 Jun 2027
DestinationLondon
Dates7 – 11 June 2027
Reference80_9170
This session
7–11 Jun 2027
This UX Design and UI Design for Digital Products: User Research to Usability Testing session in London runs from Monday 7 June to Friday 11 June 2027 (week 23, Q2 2027). It is the 2nd of 2 dates in London in 2027, at a fee of 23,000 SAR, the same for each of them. Registration is open for this date. It is held in person at Central London four-star.
DatesMonday 7 Jun – Friday 11 Jun 2027
Week23 of 2027
Duration5 days
Fee23,000 SAR
StatusOpen for registration
FormatIn person
VenueCentral London four-star
Programme overview
Introduction:
Websites, apps and portals often launch with confusing navigation, cluttered screens and forms that users abandon, and the cost appears later as support calls, rework and low adoption. Good UX design and UI design prevent this by grounding every screen decision in evidence about users and their tasks. This Core Concept course trains digital product teams to research users, structure content, wireframe and prototype interfaces, apply usability heuristics and accessibility criteria, test with real users and measure results. Working in a hands-on lab, participants build a UX Design Pack containing a tested interactive prototype and a usability findings report.
Course Objectives:
Plan and run user interviews, short surveys and analytics reviews that reveal user goals and task barriers on a digital product
Structure navigation and content for websites and apps using card sorting, tree testing and task flows
Produce wireframes and interactive prototypes in Figma that apply visual hierarchy, layout grids and reusable UI components
Evaluate interfaces against Nielsen's 10 usability heuristics and WCAG 2.2 accessibility success criteria
Run moderated and unmoderated usability tests and measure task success, time on task and SUS scores
Hand over a UX Design Pack with annotated screens and microcopy that developers can build from
Target Audience:
Product owners and product team members accountable for website, app or portal features
UX and UI practitioners responsible for screen design, prototypes and user testing
Business analysts translating user needs into digital product requirements
Front-end developers who build interfaces and want to shape them earlier
Digital channel and content staff maintaining web and mobile experiences
Quality assurance testers checking digital products before release
Course Outline:
Day 1: UX Design Foundations and User Research for Digital Products
UX Versus UI: Roles, Deliverables and the User-Centred Design Cycle
Usability as Effectiveness, Efficiency and Satisfaction in ISO 9241-11
User Interview Guide and Short Survey Design for Product Discovery
Product Analytics Review: Funnels, Drop-Off Points and Heatmaps
Proto-Personas, Task Flows and Jobs Stories for Screen Design
Day 2: Information Architecture and Interaction Models
Open and Closed Card Sorting with Online Tools
Tree Testing to Validate Navigation Labels
Sitemaps, Navigation Patterns and Mobile Menu Structures
Nielsen's 10 Usability Heuristics as a Review Checklist
Mental Models, Affordances and Interaction Design Patterns
Day 3: Wireframing, UI Design and Prototyping
Low-Fidelity Wireframes and Screen Flow Sketching
Visual Hierarchy, Typography and Layout Grids for Web and Mobile
UI Components, Auto Layout and Design System Libraries in Figma
Form Design, Error States and Input Validation Patterns
Clickable High-Fidelity Prototype Build in Figma
Day 4: Accessibility, UX Writing and Usability Testing
WCAG 2.2 Success Criteria: Contrast, Focus, Target Size and Labels
Screen Reader and Keyboard Walkthrough of a Prototype
UX Writing: Microcopy, Button Labels, Empty States and Error Messages
Moderated and Unmoderated Usability Test Plans and Task Scenarios
Common Interface Failures: Dark Patterns, Hidden Navigation and Overloaded Screens
Day 5: Usability Test Lab, UX Metrics and the UX Design Pack
Live Usability Test Sessions with Think-Aloud Observation
Task Success, Time on Task and System Usability Scale Scoring
Google HEART Framework for Product UX Metrics
Developer Handoff: Annotated Specs, Design Tokens and Acceptance Criteria
UX Design Pack Presentation and Peer Critique
Skills You Will Gain:
User Interviewing
Information Architecture
Wireframing
Interactive Prototyping
Heuristic Evaluation
Accessibility Review
Microcopy Writing
Usability Metrics Analysis
Why Attend This Course:
Leave with a UX Design Pack built around a prototype tested with users during the course
Catch navigation, form and accessibility problems on screens before developers write code
Gain a repeatable test-and-measure routine that turns opinion debates into evidence
Compare product practice with teams from banking, retail, health and public digital services
Conclusion:
Digital products succeed when users can find what they need and finish their tasks without help. This course moves from user research and analytics, through information architecture, heuristics and interaction patterns, to wireframing, UI components and prototyping, and then to accessibility, UX writing and usability testing. The final day runs live test sessions, scores the results with task and SUS measures, and produces a UX Design Pack that product owners can approve and developers can build from.
UX Design and UI Design for Digital Products: User Research to Usability Testing runs in London over 5 days, with 2 upcoming dates in London. The course fee is 23,000 SAR.
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